Finite and Infinite Games

Finite and Infinite Games is a book by religious scholar James P. Carse.[1] Kevin Kelly has praised it for "alter[ing] my thinking about life, the universe, and everything."[2]

Contents

Summary

Finite vs. Infinite

With this philosophy text, Carse demonstrates a way of looking at actions in life as being a part of at least two types of what he describes as "games", finite and infinite. Both games are played within rules, as agreed upon by the participants; however, the meaning of the rules are different between the two types of games. The book stresses a non-serious (or "playful") view of life on the part of "players", referring to their choices as "moves", and societal constructs and mores as "rules" and "boundaries".

His idea is that when a person sees themselves as "playing" in "games" usually seen as serious events, they are more likely to keep an open mind and find themselves less bothered by things that might have troubled them a lot in the past (although that can be an overgeneralized statement, as Carse frequently stresses that sometimes seriousness is a required rule of play in a finite game).

He regularly uses familiar terms in similar, but more metaphorical meanings – such as his use of the terms boundaries vs. horizons in that boundaries are "rules" that one must stay within when playing a finite game, while horizons move with the player, and are constantly changing as he or she "plays". The use of "deeper" meanings to everyday words is a common tool in philosophy and academia but the academic or philosophic ethic is to communicate a clear definition of the word being used in the new context.

In short, a finite game is played with the purpose of winning (thus ending the game), while an infinite game is played with the purpose of continuing the play.

Finite games have a definite beginning and ending. They are played with the goal of winning. A finite game is resolved within the context of its rules, with a winner of the contest being declared and receiving a victory. The rules exist to ensure the game is finite. Examples are debates, sports, receiving a degree from an educational institution, belonging to a society, or engaging in war. Beginning to participate in a finite game requires conscious thought, and is voluntary; continued participation in a round of the game is involuntary. Even exiting the game early must be provided for by the rules. This may be likened to a zero sum game (though not all finite games are literally zero sum, in that the sum of positive outcomes can vary).

Infinite games, on the other hand, do not have a knowable beginning or ending. They are played with the goal of continuing play and a purpose of bringing more players into the game. An infinite game continues play, for sake of play. If the game is approaching resolution because of the rules of play, the rules must be changed to allow continued play. The rules exist to ensure the game is infinite. The only known example is life. Beginning to participate in an infinite game may be involuntary, in that it doesn't require conscious thought. Continuing participation in the current round of game-play is voluntary. "It is an invariable principle of all play, finite and infinite, that whoever plays, plays freely" (p. 4).

Sexuality, History, Society, Wealth, Religion, Story-telling

Carse continues these conceptualizations across all major spheres of human affairs. He extends his themes broadly over several intellectual arenas that are largely otherwise disparate disciplines. He describes human pursuits as either dramatic (requiring participation) or theatrical (participation is optional). This distinction hinges on an agent's decision to engage in one state of affairs or another. If motherhood is a requirement and a duty, there are rules to be obeyed and goals to be achieved. This is motherhood as theatre. If motherhood is a choice and a process, this is motherhood as drama. He spans objective and subjective realms and bridges many gaps among different scholarly traditions.

See also

References

  1. ^ Carse, James P.. Finite and Infinite Games. New York: Ballantine Books. ISBN 0-345-34184-8. 
  2. '^ Annotated Reading List, pg 365, What Technology Wants

External links